Roger-a-Dale
Well-Known Member
- May 9, 2024
- 1,152
- 1,712
Personally, I think that the real pinch in the hourglass is planning. If he could plan the story faster he would use more efficient techniques or cut down on quality or even hire staff. So long as the planning is slow he doesn't have instructions for machines or people. The queues would just hit zero and stay at zero. So might as well aim for the kind of quality that keeps the machines busy while he plans. And when an episode gets to the finishing touches stage, he starts planning the next one.Not from what I understand. They don't seem to understand how an episode that is longer and more advanced can take longer time to develop. You can prefer season one (however most seem to prefer season 2 that had a much longer development time), but expecting that short development time while keeping the length and scope of the new episode with as many girls and paths makes no sense.
Nobody wants to cut anything from the game that takes up development time, just small things that make little difference.
I wouldn't mind cutting down the sex scenes (but I seem mostly alone in that) but I don't get going to war on things that would shorten development time with a couple of days or just shorten the animation cue while doing very little to the manual workload that takes up most of the time.
Or demanding that he hire people to do some of the things he enjoys the most, while again not having any big effect on the manual workload.
Would less animations and lower FPS but still roughly the same development time really make people happier? Would having the renders being finished a few months before release and the computers just standing there doing nothing make things better? I doubt it would.
So the real enemy might be the old nemesis of all storytellers: writer's block.